KreaRENDER

Product rendering on the Mac.

KreaRENDER traces every light path on your Mac's GPU. Load a model, pick an environment, export the image.

Coming soon
HomeDraftRender
Sci-fi helmet rendered in KreaRENDER on a petrol studio backdrop
Material
Original
Light
Large softbox
Environment
Small studio
Pass 512 of 512

A re-creation of the interface; nothing is rendered in your browser. The final image comes from the app: 6000 × 3375 pixels, 512 passes, 43 seconds on an M4 Max, cropped.

Materials that behave like the real thing

Metal reflects, glass refracts, paint carries its own clear coat. The material library is sorted into categories and shows every preset as a rendered sphere. Anisotropy, sheen and coating are all adjustable.

Path tracing runs as a compute shader on Metal. As a check, six test scenes were also rendered in Blender Cycles with the same camera and lighting, then compared image by image.

Six spheres in gold, copper, chrome, clear-coated paint, glass and rubber

A clean image, sooner

Both halves show the same image after just 16 passes: raw on the left, denoised with Open Image Denoise on the right. Drag the handle to compare.

Helmet after 16 passes, denoised
Helmet after 16 passes, raw
RawDenoised

Measured at 64 passes on the same helmet: deviation from an 8192-pass reference (RMSE) 0.0087 raw, 0.0053 denoised.

Case with a lid that opens

Motion from the model file

KreaRENDER finds the animations stored in a GLB and gives each one a slider. Open a lid or extend a mechanism without touching the file. Moving parts stay separate objects.

The case was built for this page; the images show eight positions, each rendered separately. Bones and morphs are detected but do not play yet.

Draw instead of render

Drawing mode turns the same scene into an illustration: ink, pencil or chalk.

Helmet in drawing mode: ink
Ink
Helmet in drawing mode: pencil
Pencil
Helmet in drawing mode: chalk
Chalk
Case in drawing mode: ink
Case in drawing mode: pencil
Case in drawing mode: chalk

Ready before the model arrives

  • 43 environments
  • 17 scenes
  • 32 decals per scene

Studio backdrops, tabletops, plinths, a trade-show wall and a gallery room, each with matching lighting. Spot and area lights are available as presets. While a render runs, the live view shows the image taking shape and the interface stays responsive.

What you get out

  • Layered PSD

    Background, shadow and model on separate layers, plus mask, depth, normals, base colour, and object and material IDs.

  • Multichannel EXR

    R, G, B, A, Z, albedo, normal, mask, object ID and material ID in one file, ready for compositing.

  • PNG, JPEG, TIFF

    With the background off, PNG and TIFF keep the cut-out model and its shadow in the alpha channel.

  • Web GLB in tiers

    Export from High down to Mobile. Textures are merged and scaled down, and lighting and ambient occlusion can be baked in. Geometry stays untouched.

  • Render queue

    Set up jobs per camera and turntable, choose size and quality, then let everything render in sequence.

  • Control via MCP

    An AI can drive the app through an MCP server and a local control channel: build a scene, assign materials, export an image.

Coming soon

KreaRENDER isn't available yet. If you'd like to hear when it is, or want to look at it for a specific project, send a short email.

grimm@kreatika.de

All images were rendered in KreaRENDER and only cropped. Helmet: “Battle Damaged Sci-fi Helmet” by theblueturtle_, CC BY 4.0, from the Khronos Group glTF samples. Case, spheres and backdrop: our own models. Environments: Poly Haven, CC0. Fonts: Anton, Unbounded, Manrope, JetBrains Mono, Newsreader, Geist, all under the SIL Open Font License. Open Image Denoise is an Intel project; Blender is a trademark of the Blender Foundation.